Schlagwort-Archiv: Kriegsspiel

Civilisation II Dystopie: 3991 n.Chr.

Eine von Atomkriegen zerstörte Welt, die von Totenköpfen übersät nur noch ein Schatten ihrer selbst ist. Nur drei überlebende Nationen, die sich im ständigen kalten und auch heißen Krieg gegeneinander befinden. 90% der Weltbevölkerung ausgelöscht, die Städte produzieren nur noch Waffen, die Menschheit hungert… Nein, nicht die Vorlage für einen George Orwell Roman, sondern ein Spiel in Civilisation II (1996), das von Hardcore-Stratege Lycerius seit nunmehr 15 Jahren immer wieder gespielt wird. Dieser hat vor kurzem seine selbst erspielte, düstere Dystopie bei reddit vorgestellt und bei der Lösung der Probleme um Hilfe gebeten. Irgendwie eine ziemlich gruselige Geschichte, und sein größter Fehler liegt wohl nicht im Jetzt-Zustand sondern in der Vergangenheit: Hätte er die anderen Nationen rechtzeitig ausgelöscht, könnte er sich nun als alleiniger Welt-Hegemon darum kümmern, seinem Volk Glück und Wohlstand zu bringen. Ist aber kein moralisches Urteil, mit Moral ist man in der Civ-Reihe nie weit gekommen…

I’ve been playing the same game of Civ II for 10 years. Though long outdated, I grew fascinated with this particular game because by the time Civ III was released, I was already well into the distant future. I then thought that it might be interesting to see just how far into the future I could get and see what the ramifications would be. Naturally I play other games and have a life, but I often return to this game when I’m not doing anything and carry on. The results are as follows.

  • The world is a hellish nightmare of suffering and devastation.
  • There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands.

-The ice caps have melted over 20 times (somehow) due primarily to the many nuclear wars. As a result, every inch of land in the world that isn’t a mountain is inundated swamp land, useless to farming. Most of which is irradiated anyway.

-As a result, big cities are a thing of the distant past. Roughly 90% of the worlds population (at it’s peak 2000 years ago) has died either from nuclear annihilation or famine caused by the global warming that has left absolutely zero arable land to farm. Engineers (late game worker units) are always busy continuously building roads so that new armies can reach the front lines. Roads that are destroyed the very next turn when the enemy goes. So there isn’t any time to clear swamps or clean up the nuclear fallout.

-Only 3 super massive nations are left. The Celts (me), The Vikings, And the Americans. Between the three of us, we have conquered all the other nations that have ever existed and assimilated them into our respective empires.

-You’ve heard of the 100 year war? Try the 1700 year war. The three remaining nations have been locked in an eternal death struggle for almost 2000 years. Peace seems to be impossible. Every time a cease fire is signed, the Vikings will surprise attack me or the Americans the very next turn, often with nuclear weapons. Even when the U.N forces a peace treaty. So I can only assume that peace will come only when they’re wiped out. It is this that perpetuates the war ad infinitum. Have any of you old Civ II players out there ever had this problem in the post-late game?

-Because of SDI, ICBMS are usually only used against armies outside of cities. Instead, cities are constantly attacked by spies who plant nuclear devices which then detonate (something I greatly miss from later civ games). Usually the down side to this is that every nation in the world declares war on you. But this is already the case so its no longer a deterrent to anyone. My self included.

-The only governments left are two theocracies and myself, a communist state. I wanted to stay a democracy, but the Senate would always over-rule me when I wanted to declare war before the Vikings did. This would delay my attack and render my turn and often my plans useless. And of course the Vikings would then break the cease fire like clockwork the very next turn. Something I also miss in later civ games is a little internal politics. Anyway, I was forced to do away with democracy roughly a thousand years ago because it was endangering my empire. But of course the people hate me now and every few years since then, there are massive guerrilla (late game barbarians) uprisings in the heart of my empire that I have to deal with which saps resources from the war effort.

-The military stalemate is air tight. The post-late game in civ II is perfectly balanced because all remaining nations already have all the technologies so there is no advantage. And there are so many units at once on the map that you could lose 20 tank units and not have your lines dented because you have a constant stream moving to the front. This also means that cities are not only tiny towns full of starving people, but that you can never improve the city. “So you want a granary so you can eat? Sorry; I have to build another tank instead. Maybe next time.”

-My goal for the next few years is to try and end the war and thus use the engineers to clear swamps and fallout so that farming may resume. I want to rebuild the world. But I’m not sure how. If any of you old Civ II players have any advice, I’m listening.

via Geekosystem

Unmanned – Das absolute Kriegsspiel

Krieg ist die Hölle… und die besteht im Falle des Browsergames Unmanned der italienischen Kreativitätsschmiede Molleindustria in schierer Monotonie: Aufstehen, sich rasieren, auf einer öden Wüstenstraße zur Station fahren und dort durch ein Schwarzweiß-Display verdächtige Personen observieren. Nebenbei kann der Spieler lernen die Songs des Autoradios richtig nachzusingen, seine von ihm entfremdete Frau zu Hause beruhigen (in Telefonaten, die gerade mal eine Zigarettenlänge dauern) oder mit der hübschen Copilotin flirten. Die Botschaft dieses depressiven, bitteren Browsergames ist klar: Der Krieg des Westens  in der aktuellen Variante hat nichts mit den Spektakeln eines Call of Duty (2003) gemein. Statt von Action wird der Tag der postmodernen Drohnen-Krieger von Langweile und Monotonie beherrscht. Und eben genau in dieser muss man dennoch stets die Konzentration wahren und sich bemühen, nicht den Kopf zu verlieren… denn trotz der distanzierten Langeweile zum Kriegsgeschehen ist man nur einen Tastendruck davon entfernt, Unschuldige zu töten oder sich selbst in Gefahr zu bringen.